![]() ![]() It may become necessary later on to use a civ you picked up early on as a sacrificial lamb in the same way I mentioned above. Any Cylons who jump in close to your fleet can be picked off with artillery fire. ![]() The Cylons almost always chase the civy which buys time for the drives to spool. Later, when a new ship joins, what I found worked is getting your fleet to jump in near the back of the staging area and sending a new civilian arrival in the opposite direction. Use natural cover like asteroid clouds whenever possible. Once the new arrival merges, recall your vipers. I otherwise saved my planes until near the end. Early on, it pays to send Vipers out to escort a new arrival in while the fleet heads away from the Cylons (use engine boost on the Jupiters until you are forced to fight). You can't protect all the civilian ships, and I found it's useless to try after jump 6 or 7. I thought it might help if a basestar or two jumped in on top of me My plan to give a Cerberus a parting radiological gift right before jumping to Caprica didn't work out. One Jupiter had PCM's, another and my adamant had those anti-fighter chaff mines, and the third Jupiter had a nuke which I accidentally detonated in an asteroid cloud on the final round. I've found ordinary Raptors do the trick because of their firewall boost ability. I agree Vipers are better for intercepting missiles. The sweepers proved to be pretty useless. Went with as many mkII Vipers as I could afford, and had two sweepers. If there are enemies on both port and starboard, one Jupiter can direct its flak to the other side and protect the others. Just have to micro the angle of the formation when the toasters fire off a volley. The Flak fields overlap and stop basically everything. I've found sandwiching civy ships between Jupiters, one on top of the other works. ![]()
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